I noticed that with the renders, the ground texture was somewhat lost in some shots. When up close to the camera, the normal map was not visible. I'm not sure if this was because of the physical sun and sky causing this or if the ground plane was too close to the camera, or if depth of field was affecting it in some way. I didn't adjust any of the original settings so this is something I may come back to and look at in more depth to see if I can figure out the cause of this.
|Master and Occlusion Pass|